Destiny 2 How to Fight Barons Again for Death by Scorn

The Scorn are an undead Fallen faction of terrorists led by Uldren Sov and a grouping of Barons under the command of Fikrul, the Fanatic, and are the main antagonists in the story of Destiny 2: Forsaken. During the events of Forsaken, the group orchestrates a jailbreak in the Prison house of Elders, located within The Reef. They are responsible for the death of Cayde-6 who, along with the Guardian were dispatched to quell the uprising.

Scorn are created by exposing a Fallen'south body to Night Ether, which corrupts them. Due to most of them being directly raised from Fallen corpses, or otherwise dying and being resurrected so many times after turning, Scorn appear much different and more grotesque than the House of Dusk Fallen seen throughout Destiny 2.

Contents

  • one History
    • 1.1 Events of Destiny 2: Forsaken
  • 2 Appearance
  • 3 Members
    • 3.ane Leadership
    • 3.two Enemy Variants
  • 4 Gallery

History [ ]

Events of Destiny 2: Forsaken [ ]

The Contemptuousness are quondam members of the House of Exile that were forcibly removed before the events of the Cherry War. The house of exile was a business firm of fallen that lived on the moon and had very unorganised hirearchy. The scorn were started off from the 8 barons that started off equally dregs and were cast out from the House of Exile, together they used teamwork to gain territory and deport raids for more ether.

Appearance [ ]

D2-TheScorn.jpg

The Scorn appear similar to Fallen, but trade their overall "space pirate" theme for more than of a "wastelander" one. Rather than lightweight textile or hide armor with the occasional bit of high-tech armor, the Scorn wear nothing but loincloths, straps, bondage, and bits of chip metallic that are either rusted through or painted yellowish; some of their armor appears to exist straight bolted to their body using metal spikes or rivets. Their armor is often decorated with crude spike or razorblade-like shapes, with higher-ranking Scorn having headdresses or other apparel that resembles their insignia. Unlike the Fallen, the Scorn do not have to wearable a life support system that supplies them with Ether.

As Scorn are nearly entirely made up of reanimated Fallen carcasses, their bodies are oftentimes rotten or destroyed in places, their pare croaky to reveal icky blue-glowing boils filled with the corrupting "Nighttime Ether" that gives them life; extreme cases of these mutations can exist seen in Ravagers, which are completely missing their heads, withal all the same live, or Abominations, who resemble Hive Ogres more than than any kind of known Fallen type.

Instead of limiting themselves to the typical Fallen arsenal, the Scorn instead wield variants of them that comport various modifications, commonly appear more rugged and more dangerous, but less precise, with a more fire-orientated theme. Weapons the Scorn have instead designed completely past themselves are equally unflattering and mundane as near all of their technology, appearing centuries backside the cut-border applied science that saturates nigh of Destiny's setting, yet beingness able to contend with it nonetheless. Wraiths wield cipher merely a pair of Solar torches they use as maces, Lurkers likewise wield small torches that somehow function like pistols in addition to simple metallic shields, close-range Raiders utilize automatic weapons that launched sawblades soaked in Void energy - with long-ranged "sniper" ones instead wielding Linear Fusion Rifle-like weapons that are explicitly called "crossbows" - and perhaps most prominently, their Archon, Fikrul, wields an enormous staff tipped with a blue gem that can fire Arc energy.

Members [ ]

The Scorn are not an established Business firm of Fallen but are considered every bit such due to their Businesswoman-way leadership. Their leader is the Prince of the Reef Uldren Sov, the brother of the Awoken Queen Mara Sov. The Scorn are organized under seven powerful Barons, with a single Archon overseeing their activities.

Leadership [ ]

  • Uldren Sov - Leader
  • Fikrul, the Fanatic - Leader of the Barons, Archon
  • Elykris, the Machinist - Baron
  • Hiraks, the Mindbender - Baron
  • Araskes, the Trickster - Businesswoman
  • Reksis Vahn, the Hangman - Baron
  • Kaniks, the Mad Bomber - Businesswoman
  • Pirrha, the Rifleman - Baron
  • Yaviks, the Rider - Baron

Enemy Variants [ ]

  • Screeb - The frailest type of Scorn, and tin can hands be identified by them scuttling around on all fours, and their naked torsos that are nearly completely overtaken past Dark Ether-filled boils. Their only attack is to apace scamper upwards to their target and leap at them, bursting open in a powerful explosion. They fill a role like to Fallen's Exploder Shanks.
  • Baby Screeb - A smaller version of the Screeb. As the name suggests, they have a smaller torso compared to normal Screeb and can sometimes even go underground. They have the same attack pattern every bit the normal Screeb. This type of Scorn tin merely be found in the Hollowed Lair Grandmaster Nightfall. They spawn due to the Festering Rupture modifier. This modifier means that killing a Stalker will spawn mini Screebs.
  • Stalker - These resurrected Dregs wield Arc pistols and serve as the normal rank and file for the Scorn, filling like roles in combat, but practice not share the same attacks. More powerful variants that ride Scorn-modified Pikes are known as Enforcers.
  • Ravager - Weak, melee-simply Contemptuousness that wield a flaming Solar censer, either swinging it at targets like a flail or slamming it into the ground to create an explosion; due to lacking heads, their censers must be shot instead to bargain precision impairment. Precision final blows will cause them to explode, but not as powerfully equally a Screeb. Their depression health, small size and lack of ranged attacks makes them similar to Wretches.
  • Wraith - Another melee unit, Wraiths are larger and more muscular than almost other Scorn, but not as alpine equally Chieftans. They wield two torches as if they were maces or batons, occasionally bear a Solar free energy shield, and rely on their speed and the numbers of their swain Scorn to close the distance between them and their target.
  • Raider - The most common blazon of Scorn, interim similar to Vandals or Marauders. Ones fighting at close range will wield weapons that rapid-fire sawblade projectiles that ricochet off surfaces, while snipers volition instead wield free energy "crossbows" with iii arms; both of these weapons deal Void damage. Additionally, Raiders take the ability to dissolve into Dark Ether and quickly reposition themselves before turning solid again; although invisible and intangible while doing this, one can follow the cloud-like course they take as it travels forth the ground.
  • Lurker - Slightly less common than almost "lower" Scorn, these units are very similar to Stalkers, merely wield a circular metallic shield for protection. Like a Cabal Phalanx, their shield is invulnerable to weapons burn, merely their legs remain vulnerable.
  • Abomination - A hideous Scorn mutation, Abominations have grossly enlarged bodies with disproportionally modest heads, zero more a lumbering wall of muscle. They fire long-range lightning blasts from their hands, alternate with each cast at a decent step, also as charging upward an electrical basis-pound with their fists if a Guardian wanders likewise shut.
  • Chieftain - These units serve as commanders for the bottom Contemptuousness units, analogous to the Fallen's Captains. In addition to their Arc shield, they have the ability to deploy 1 of three "totems," stationary constructs that constantly projection an area of effect until they're destroyed or enough time passes; Solar totems projection spinning flamethrowers, Arc totems volition pull any nearby Guardians towards it like a Void Ballast, and Void totems will render whatever nearby Scorn allowed to damage, like how Servitors periodically practise for Fallen.
  • Scorn Walker - The Scorn variant of the Fallen Walker. Replacing the turret on its back is a large misshapen missile battery, firing a huge barrage of tracking missiles into the air, non different to the alt-burn of a Drake. Whenever one of its legs are destroyed and its engine exposed, it projects a big energy shield around it that is allowed to gunfire but tin can exist freely walked through, lasting until the Walker restarts and resumes attacking, requiring Guardians to get dangerously close to it to damage it.

Gallery [ ]

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Source: https://destiny.fandom.com/wiki/Scorn

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